Phantasm V: Ravager (2016, David Hartman)

Reviews of the long, long-awaited new Phantasm sequel are in, and they’re all negative. The digital effects are so bad, you guys. The spheres have no sense of physical reality and move in perfect straight lines. The plot is bizarre, the sets and cameras are cheap, the trailer was better, and so on. These things are true, but I’ll gladly take this Phantasm sequel over no Phantasm sequel.

New characters: Dawn Cody is the hottie who gives Reggie a ride to her house then gets killed, showing up later under a different name. Chuck is an anti-sphere militant short enough to masquerade as one of the robed beastie creatures. Old characters: they bring back the Lady In Lavender from the graveyard in part one, of all the crazy things, and also nunchuck-totin’ Rocky from part three in a cameo. Speaking of cameos, that’s all Jody’s role amounts to – a couple minutes driving the digitally-souped-up Barracuda before it recedes into the sphere-dominated wastelands.

The movie has its fan-service showdowns, apocalyptic hellscapes and bloody sphere-killings, but it’s a proper Phantasm movie, which means it is properly unusual. I don’t think fans were clamoring to see Reggie losing his marbles in a rest home or dying peacefully in a hospital bed. At the end of part one Mike is told that there were no spheres or tall man, that Jody died naturally, and this one doubles up on the reality-questioning, with Reggie flashing between the rest home and different horror/adventure scenarios (along with The Tall Man, Reggie’s rival and/or roommate). The ball implanted in Mike’s head is referenced, Reggie and the others warp between dimensions through the usual portals, plus via mini torture-chamber mind-control portal, plus unwillingly by insanity or chance. None of this gets quite explained in a way that privileges one reality over another, and the parts are shuffled just enough to leave the series on unsteady ground, letting us write our own version of the ending. That’s all you can ask of a series as strange as this one – to take the characters on one more ride, and leave things just as mysterious as they began.