I’ve been liking the still with the parrot from this movie all year – turns out that is its one really cool image, from a rare time when the image mutates and deforms its subjects into digital moosh. Roving fisheye handheld through city streets, following people (are they characters, or just people?). The camera isn’t sure either, and wanders off. Once it stood between two people talking and just spun in circles – Katy hated that. I guess it’s innovative(?), and the cinema contains multitudes, but it’s pretty harsh to watch this the same week as Days of Heaven.
Our people are kids with nothing going on, so it’s not clear why we want to listen to them talk for ages. But then sometimes one of them can fly, and sometimes the camera gets lost or glitches way out. I think I figured out that it’s a spherical google-maps lens, when the kids roll it down a hill at the end – Williams apparently framed the shots in post with a VR headset.
Michael Sicinski calls it:
a film so aggressively forward thinking that it leapfrogs over the concept of a second installment — features characters who enter stations in Peru and exit in Taiwan or Sri Lanka. In addition to creating a world of travel that moves at the speed of thought, an almost physical remapping of the planet, The Human Surge 3 dispenses with ordinary zones of dramaturgy, instead staging lengthy sequences in the middle of the water or on an arduous hill. As Williams melds different space-times into single scenes, even the basic rules of gravity are up for debate. Like living clip-art, people occupy the same location, but cannot possibly share a contiguous environment.